Unity Development at Log Rocket Blog
Making Procedural Noise in Unity – Original & Unedited Version
Create an easy, reliable, and clean UI in Unity – Original & Unedited Version
Easy environment design with Unity Terrain features – Original & Unedited Version
Fast Prototyping in Unity: Scriptable Objects – Original & Unedited Version
Software Development
Academic Papers
Synthetic AI Data Pipeline for Domain-Specific Speech-to-Text Solutions
KARL, Anderson Luiz; FERNANDES, Guilherme Sales; PIRES, Leonardo Augusto; SERPA, Yvens R.; CAMINHA, Carlos. Synthetic AI Data Pipeline for Domain-Specific Speech-to-Text Solutions. In: SIMPÓSIO BRASILEIRO DE TECNOLOGIA DA INFORMAÇÃO E DA LINGUAGEM HUMANA (STIL), 15. , 2024, Belém/PA. Anais […]. Porto Alegre: Sociedade Brasileira de Computação, 2024 . p. 37-47.
DOI: https://doi.org/10.5753/stil.2024.245336
A Draw Call-Oriented Approach for Visibility of Static and Dynamic Scenes with Large Number of Triangles
Serpa, Y. R., & Rodrigues, M. A. F. (2019). A draw call-oriented approach for visibility of static and dynamic scenes with large number of triangles. The Visual Computer, 35(4), 549-563.
DOI: https://doi-org.saxion.idm.oclc.org/10.1007/s00371-018-1484-z
A Serious Game to Practice Stretches and Exercises for a Correct and Healthy Posture
Rodrigues, M. A. F., Serpa, Y. R., Macedo, D. V., & Sousa, E. S. (2018). A serious game to practice stretches and exercises for a correct and healthy posture. Entertainment Computing, 28, 78-88.
DOI: https://doi.org/10.1016/j.entcom.2017.11.002

