Yvens R. Serpa
A Not-So-Short Biography
I am a Game Designer/Game Developer from Fortaleza, Ceará – Brazil. Currently, I am working as a Lecturer/Researcher at Saxion University of Applied Sciences for the Creative Media & Games Technology (CMGT) Bachelor program in the lovely city of Enschede in The Netherlands.
I have been making games and practising game design from a very young age. I recall drawing and planning my own Megaman levels when I was 9. At 11 years old, I had already developed my own adventures with the RPG Maker in which I used some of my own sprites and drawings.
Although I have always loved to draw and paint, I took a Bachelor’s degree in Computer Science and a Master’s in Applied Informatics, focusing on Computer Graphics and Games. These degrees were pursued at the University of Fortaleza (UNIFOR), where I achieved the highest academic index in both courses. This experience enabled me to bridge the gap between my creative mind and my logical brain.
My master’s thesis, entitled “RHView: A New Solution for Visibility Culling of Generic Scenes, based on Replication, Heuristics and Draw Call Reduction,” won 3rd place in the 37º edition of the National Theses Contest organized by the Brazilian Computer Society in 2018. Parts of the core implementation for my thesis were published as an academic paper in The Visual Computer Journal.
Due to my background in Computer Science, I started my career as a Software Developer. During this period, I acquired my certification as a Certified Tester Foundation Level (CTLF) from the International Software Testing Qualifications Board (ISTQB).
However, I quickly turned back to the world of games as a Lead Game Designer / Game Developer for the Valente Studio, a national indie game studio from Fortaleza. In this experience, I worked on projects of varied complexities, including serious games, games for entertainment, and mobile apps. Most of our activities were done using Unity 3D, my game engine of choice.
At the same time, I started Lecturing on Game Development at Art & Cia Animation School, where I also worked as a producer for the students’ internal projects and activities.
Besides my enthusiasm for games, I have always been interested in creating a positive impact through technology. In 2017, I was invited to co-found a startup: Audo. At Audo, we develop accessible and inexpensive solutions for the health sector, specifically radiologists, focusing on medical imaging diagnostics (MRI, DX, CT, Ultrasound, etc.).
One of my main contributions at Audo is the continuous development and improvement of the yVis: an advanced web-based DICOM Visualizer. The yVis supports many crucial features, such as Multi-Planar Reconstruction (MPR), Maximum Intensity Projection (MIP), 3D Reconstruction (WIP), and many others that are not present in similar web systems. yVis is also integrated with Machine-Learning algorithms to further improve the efficiency of its users. More than 10.000 exams are diagnosed monthly using Audo software, including the yVis.
In 2018 I was hired as a Lecturer/Researcher at Saxion University of Applied Sciences for the Bachelor of Creative Media & Games Technology (CMGT). I then moved to The Netherlands, where I currently live with my plants, LPs, and paintings.
At CMGT, I work as the module leader for the C++ and Advanced Tools courses. I was also coordinating the Advanced CMGT minor, in which students developed their portfolio on the use of new technologies and then combined their recently acquired knowledge into group projects.
I am also part of the Curriculum Committee for the CMGT Engineer Line. During the first years of the pandemic, I was directly involved in the design, distribution, and analysis of our recurrent Improvement & Feedback Surveys with the students.
Occasionally, I write about Game Development and Game Design on Medium. I cover topics from basic Game Design Theory to more mathematical approaches to Game Economics and even a few tricks for Unity 3D Development. Even rarer, I write small humorous pieces on science fiction and the exponential growth of (weird) technology.
While I was writing more actively, I was rated as one of the Top Writers in Gaming. My texts are usually published and featured by the SUPER JUMP Magazine on the Ghost platform. I hope to publish my texts in books, someday 🙂
“The best Game Developer”.by my girlfriend ❤