Dagon Graphics

“The best Game Developer”.

by my girlfriend ❤

Yvens R. Serpa

A Not So Short Biography

I am a Game Designer/Game Developer from Fortaleza, Ceará – Brazil. Currently, I am working as a Lecturer/Researcher at Saxion University of Applied Sciences for the Creative Media & Games Technology (CMGT) Bachelor program at the lovely city of Enschede in The Netherlands.

I have been making games and practicing game design from a very young age. I recall drawing and planning my own Megaman levels when I was 9. At 11 years old, I had already developed my own adventures with the RPG Maker in which I used some of my own sprites and drawings.

Although I have always loved to draw and paint, I took a Bachelor’s degree in Computer Science and a Masters in Applied Informatics, focusing on Computer Graphics and Games. These degrees were pursued at the University of Fortaleza (UNIFOR), where I achieved the highest academic index in both courses. This experience enabled me to bridge the gap between my creative mind and my logical brain.

My master’s thesis, entitled “RHView: A New Solution for Visibility Culling of Generic Scenes, based on Replication, Heuristics and Draw Call Reduction,” won 3rd place in the 37º edition of the National Theses Contest organized by the Brazilian Computer Society in 2018. Parts of the core implementation for my thesis were published as an academic paper in the The Visual Computer Jornal.

Due to my background in Computer Science, I started my career as a Software Developer.  During this period, I acquired my certification as a Certified Tester Foundation Level (CTLF) by the International Software Testing Qualifications Board (ISTQB).

However, I quickly turned back to the world of games as a Lead Game Designer / Game Developer for the Valente Studio, a national indie game studio from Fortaleza. In this experience, I worked on projects of varied complexities, including serious games, games for entertainment, and mobile apps. Most of our activities were done using Unity 3D, my game engine of choice.

At the same time, I started Lecturing on Game Development at Art & Cia Animation School, where I also worked as a producer for the students’ internal projects and activities.

Besides my enthusiasm for games, I have always been interested in creating a positive impact through technology. In 2017, I was invited to co-found a startupAudo. At Audo, we develop accessible and inexpensive solutions for the health sector, specifically radiologists, focusing on medical imaging diagnostics (MRI, DX, CT, Ultrasound, etc.).

One of my main contributions at Audo is the continuous development and improvement of the yVis: an advanced web-based DICOM Visualizer. The yVis supports many crucial features, such as Multi-Planar Reconstruction (MPR)Maximum Intensity Projection (MIP), and many others that are not present in similar systems. yVis is also integrated with Machine-Learning algorithms to further improve the efficiency of its users. More than 4.000 exams are monthly diagnosed using Audo software, including the yVis.

In 2018 I was hired as a Lecturer/Researcher at Saxion University of Applied Sciences for the Bachelor of Creative Media & Games Technology (CMGT). I then moved to The Netherlands, where I currently live with my plants, LPs, and paintings.

At CMGT, I work as the module leader for the C++ and Advanced Tools courses. I am also coordinating a new Minor – currently named Advanced CMGT –, which focuses on using state-of-the-art techniques to solve real problems.

I am also part of the Curriculum Committee for the CMGT Engineer Line. I am directly involved in the design, distribution, and analysis of our recurrent Improvement & Feedback Surveys with the students.

More recently, I started to write weekly (or almost so) about Game Development and Game Design on Medium. I cover topics from basic Game Design Theory to more mathematical approaches to Game Economics and even a few tricks for Unity 3D Development.

I have recently been rated as one of the Top Writers in Gaming and my texts are usually published and featured by the SUPER JUMP Magazine on the Medium platform.