Games are composed of many parts: narrative, technology, audiovisual elements, boards, mechanics, etc. An important aspect that is often ignored is the economy. In this article we present the game economy field and its main element: the resources.
Game Economics 101: What are Resources?
Games are composed of many parts: narrative, technology, audiovisual elements, boards, mechanics, etc. An important aspect that is often ignored is the economy. In this article we present the game economy field and its main element: the resources.
Making (Procedural) Noise in Unity
There are two main approaches to using procedural noises in Unity. Let’s explore both and how they can achieve different results and outcomes.
Easy, Reliable, and Clean UI in Unity
How to build easy, reliable, and clean UIs in Unity.
Easy Environment Design with Unity Terrains
How to use Unity Terrain Tools to make environments with ease.
Fast Prototyping in Unity: Scriptable Objects
How to use Scriptable Objects to increase the flexibility of your Unity project.

